Eraré Sabban

Other names: Wyvern Sabban, Wraith Sabban. Eraré Sabban is the central sabban of the trio that comprises Hook Ward. While Ajvent Sabban encloses the massive shipyards of the city and Osiir Sabban to the west handles the management of the docks and harbor, Eraré Sabban acts as a receiving area for newly arrived dignitaries, an embassy area for many foreign powers, an unofficial meeting place for many adventurers arriving in Calimport, and the least dangerous section of any of the Port Wards. The three drudachs of this sabban divide their defining traits by their services; one provides most of the lodgings, the others, the commerce and the merriment.

While also known as Wyvern Sabban due to its mark (see below), this sabban'’s most common alias is Wraith Sabban. This name comes from a short-lived dynasty of the Eighth Age, roughly 200 years ago. It ties to that dynasty'’s tragic end; the fourth son of the last Eraré pasha was an evil necromancer imprisoned alive within an unmarked tomb in the Muzad. During the Time of Troubles, the magic that sealed the wrathful creature inside his tomb failed and the Eraré Wraith prowled the shadowed streets of Calimport for years. While many believe the wraith was destroyed by Javir yn Zamar el Hosaan in the Year of the Gauntlet (1369 DR), mysterious deaths from time to time are still attributed to the Eraré Wraith.

Sabban mark:The sabban'’s sigil originally was a war hammer with the silhouette of a wyvern in flight behind it; while some walls retain the original seal, most people recognize the rough shape of a wyvern volant and consider that the sabban mark.

Drudachs

Bajit Drudach

As stated above, the drudachs divide their priorities in what they offer the sabban, and this method does help maintain order by isolating pockets of trouble where more amlakkar can be brought to bear. Badjit Drudach is the entertainment drudach, where the majority of the sabban’'s taverns and festhalls can be found. Directly on the waterfront, this is the most famous of Hook Ward’'s drudachs due to the presence of Sharess'’ great temple: The Festhall of Eternal Delight.

Taorahl Drudach

Main Article: Taorahl Drudach

This drudach houses the foreign embassies, the villas of the sabban'’s leaders, and much of the lodging for the sabban'’s visitors.

Tynar's Drudach

The commercial trade center for Eraré Sabban, this drudach covers the western end of the sabban away from the docks, but the streets leading through it allow passage of goods from the docks into the main trade areas here and in Grand Ward. While few pashas or druzirs soil their boots on the cobbles below the wall-top byways, this is by far the busiest and most crowded of the drudachs in Eraré Sabban.

The crowds fill Tynar'’s Drudach for the bazaars and for enlightenment, as Tynar'’s Drudach is also called "Three Temples Drudach" by many. Though the most famous of the Port Ward temples resides within Badjit Drudach, there are three major temples here in addition to numerous private and public shrines. The gods revered around Tynar's Square are Talos, Azuth, and Helm.

The Garrisons

Given this sabban'’s importance to the syl-pasha’'s long-term plans of expanding Calimshan'’s foreign trade, it demands additional security. While each sabban normally has a sadidah (army garrison) and at least two amlakkhan (watch barracks/HQ for each drudach), Eraré Sabban has two minarets dedicated to its defenses, two sadidah, three amlakkhan, and an additional garrison of troops specifically assigned to the embassies.